Using this tactic during a Pirate Invasion can easily produce 2– 3 per invasion, and during a Solar Eclipse can produce 4– 5 per eclipse. This offers more chances for coins to drop. And with the Tiki armor, the player can summon even more baby slimes to hasten the process. Against stronger enemies (like Mimics), the Baby Slime summoned by the staff will attack rapidly, but only do 1 damage per hit. To maximize profits, use the Slime Staff and Tiki armor together.This item is generally considered to be the best way to make money in-game, when paired with a very weak weapon, usually a Slime Staff with the Broken modifier. Parrots could reach the player this way too, but they can be killed safely they do not count towards event progress. After killing it, repeat the process till event ends. Until a Flying Dutchman will eventually (usually it takes a short time) spawn. After getting event progress to 50%, 10 Flying Dutchmen per event can be ensured by getting high enough above ground (using small platform or flying mount), but not too high, so that spawned enemies will be in "Active Rectangle" and will despawn after 12.5 seconds, and then spawn again. Farming Lucky Coin/ Discount Card/ Gold Ring is most efficient from Flying Dutchman, rather than from common pirates.It could take 33–34 complete Pirate Invasions before it drops. In Celebrationmk10 worlds, the Lucky Coin can be purchased from the Princess for 5 after a Pirate Invasion has been defeated.Extra coins will not drop from damage return effects, such as those provided by Turtle armor or Thorns Potion.Extra coins can drop from damage caused by player-placed traps in singleplayer, but cannot in multiplayer.Thus the Lucky Coin can only add about 6 (on average) to the Mimic's normal drops. For example, using a Slime Staff (see below) against a Mimic will do 1 damage/hit due to defense, minions deal no critical hits, and the Mimic has 500 health. This represents a limit to how much extra money can be extracted from any given enemy. On average, 1 22 will drop each time the player strikes an enemy.Each time extra coins drop, the following probabilities determine the coin type: With the Lucky Coin equipped, there is a 20*1/5 (20%) chance that 1 to 10 extra coins will drop each time the player damages an enemy. The Lucky Coin can also be obtained from Shimmer Transmutation with the Discount Card The Lucky Coin is dropped by pirates during a Pirate Invasion at a rate of 0.025*1/4000 (0.025%), from the Pirate Captain at a rate of 0.1*1/1000 (0.1%) or from the Flying Dutchman at a rate of 0.5*1/200 (0.5%). It can be mined with a pickaxe or drill and picked up again, even while the buff is active, which will not cancel the buff.The Lucky Coin is an extremely rare Hardmode accessory that while equipped causes enemies to drop extra coins when damaged. The Crystal Ball is not equipable in an accessory slot, and must be placed instead in order to activate the buff. The Clairvoyance buff can be refreshed limitlessly, with no cooldown period or restrictions on use. This lasts for until death, but can be canceled at any time by right-clicking the icon ( ), by selecting the icon and canceling it in the equipment menu ( ), by double-tapping the buff icon ( ), or by canceling the buff from the buffs screen ( ). The Clairvoyance buff boosts the following magic-related stats: It also functions as a crafting station for certain items. The Crystal Ball is a Hardmode furniture item that, when placed and pressed ⚷ Interact on, grants the Clairvoyance buff. Are you here for a peek at my crystal ball?
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